This project is mentored by The Mill. The goal is to integrate computer generated vehicles and particle effects into a live action plate.
Team Member:
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Blog Update Weekly
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WEEK X - FINAL
some screen captures:
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I was too busy the last few weeks.
So I didn't have time to update.
Anyway, we solved all the problems.
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I was too busy the last few weeks.
So I didn't have time to update.
Anyway, we solved all the problems.
...
WEEK VII
We fixed camera this week.
We gonna retime in nuke in 2.39 times speed after all the renders. I rendered out my frames in 24fps. However when I speed up my render in 57 fps, the packingpeanuts looks a little too light and the blur looks a little wierd. I still need to adjust the Friction and MotionBlur Setting to match the simulation with higher frame rate. |
WEEK VI
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WEEK IV
WEEK III
WEEK II
Dimensions of the real twizy car: length, 2,338 mm (92″), width, 1,234 mm (49″), height,1,454 mm (57″);
Dimensions of the toy/miniature twizy car: length, 120mm, width, 70mm, height, 70mm; To have the correct collision, I made the scale 20 times bigger than the real size.
And I increase the frame rate from 24fps to 107fps by using camera speed formula when shooting miniatures. |
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WEEK I