This project is mentored by The Mill. The goal is to integrate computer generated vehicles and particle effects into a live action plate.
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Team Member:
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Blog Update Weekly
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WEEK X - FINAL
some screen captures:
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I was too busy the last few weeks.
So I didn't have time to update.
Anyway, we solved all the problems.
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I was too busy the last few weeks.
So I didn't have time to update.
Anyway, we solved all the problems.
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WEEK VII
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We fixed camera this week.
We gonna retime in nuke in 2.39 times speed after all the renders. I rendered out my frames in 24fps. However when I speed up my render in 57 fps, the packingpeanuts looks a little too light and the blur looks a little wierd. I still need to adjust the Friction and MotionBlur Setting to match the simulation with higher frame rate. |
WEEK VI
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WEEK IV
WEEK III
WEEK II
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Dimensions of the real twizy car: length, 2,338 mm (92″), width, 1,234 mm (49″), height,1,454 mm (57″);
Dimensions of the toy/miniature twizy car: length, 120mm, width, 70mm, height, 70mm; To have the correct collision, I made the scale 20 times bigger than the real size.
And I increase the frame rate from 24fps to 107fps by using camera speed formula when shooting miniatures. |
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WEEK I