ABERDEEN SHANG
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C: debris procedural primitive
This assignment is to write/adapt a Pixar RenderMan procedural primitive that generate a geometry and/or import geometry in the form of pre-baked ribs.
work flow:
code:
GenSaturnRingsProc.cpp
proc_data.py
final renders:
reference:
render layers:
compositing breakdown:
nuke set up:
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