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​BLOG - C: debris procedural primitive

This assignment is to write/adapt a Pixar RenderMan procedural primitive that generate a geometry and/or import geometry in the form of pre-baked ribs. 

work flow:

Picture

code:

GenSaturnRingsProc.cpp
proc_data.py

final renders:

Picture
Picture

reference:

Picture
Picture

render layers:

Picture
Picture
Picture
Picture

compositing breakdown:

nuke set up:

Picture
  • MY CHANNEL
  • Personal Projects
  • GAME REEL
  • Blogs
    • Mentor Project
    • MatchtoLive
    • VSFX 755 Class Blog >
      • C: debris procedural primitive
      • C++: side-mask pattern node
      • OSL: renderman moom shading
  • Other Art Works
  • About
  • Award