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C: debris procedural primitive
C++: side-mask pattern node
OSL: renderman moom shading
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C: debris procedural primitive
This assignment is to write/adapt a Pixar RenderMan procedural primitive that generate a geometry and/or import geometry in the form of pre-baked ribs.
work flow:
code:
GenSaturnRingsProc.cpp
proc_data.py
final renders:
reference:
render layers:
compositing breakdown:
nuke set up:
About
Real-Time VFX
Houdini
Fun Things
Blogs
Mentor Project
MatchtoLive
VSFX 755 Class Blog
>
C: debris procedural primitive
C++: side-mask pattern node
OSL: renderman moom shading
Other Art Works
Award