ABERDEEN SHANG
  • About
  • Real-Time VFX
  • Houdini
  • Fun Things
  • Blogs
    • Mentor Project
    • MatchtoLive
    • VSFX 755 Class Blog >
      • C: debris procedural primitive
      • C++: side-mask pattern node
      • OSL: renderman moom shading
  • Other Art Works
  • Award
mENTOR pROJECT
The Mill | Mentor Project | Car Commercial | FX
Fall, 2018
Houdini | Mantra 
This is a mentor project with The Mill. My part is the FX in houdini.
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houdini
Nocturn | Houdini Expression Animation
June.14th, 2018
Houdini | Mantra | Nuke
AWARD​ | Thrid Place GridMarkets Scholarship 2018
This project is to use expression to make a procedural animation.
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Grand Budapest Hotel | Complex Scene
May.9th, 2018
Houdini | Mantra | Nuke
​This project is inspired by film The Grand Budapest (2014) by director Wes Anderson. 
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Maya
Arnold
Match to Live | Motion
April.22nd, 2018
Maya | Houdini | Arnold | Nuke
The goal of this project is to match lighting of a CG object to the real world.
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MAYA
Renderman
VSFX755 - Class Blog
Spring 2019
Maya | Renderman
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Python | Repurposing Mocap Data
Mar.25th, 2018
Maya | Renderman
Motion capture data (mocap) is normally used to achieve realistic character motion. This technical breakdown explores how mocap data can be used to generate a variety of alternative visual effects.
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Lichens | Dynamic Secondary Geo
Feb.24th, 2018
Maya | Renderman | Nuke
The proceural techniques presented in this technical breakdown use Pixar's custom mel procedures (part of RenderMan for Maya) to create secondary geometry at "render-time". The breakdown explains how a custom interface was added to Maya to enable the generation of the secondary geometry to be controlled in an artist-friendly way.
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  • About
  • Real-Time VFX
  • Houdini
  • Fun Things
  • Blogs
    • Mentor Project
    • MatchtoLive
    • VSFX 755 Class Blog >
      • C: debris procedural primitive
      • C++: side-mask pattern node
      • OSL: renderman moom shading
  • Other Art Works
  • Award