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<!-- 
   AberSideMask.args
-->
<args format="1.0">
<shaderType>
<tag value="pattern"/>
</shaderType>
<help>
Assigns color based on which side is being shaded.
</help>
<param name="front_color"
label="Front Color"
type="color"
default="1 0 0"
connectable="True"
widget="color">
<tags>
<tag value="color"/>
</tags>
</param>
<param name="rear_color"
label="Rear Color"
type="color"
default="1 1 1"
connectable="True"
widget="color">
<tags>
<tag value="color"/>
</tags>
</param>
<param name="blur" 
label="Blur"
type="float"
default="0.05"
connectable="True"
min="0" max="20"
widget="default">
<tags>
<tag value="float"/>
</tags>
</param>
<param name="swap_colors"
label="Swap_Colors"
type="int"
default="0"
connectable="False"
widget="checkbox">
<tags>
<tag value="int"/>
</tags>
</param>

<!-- Outputs begin -->
<output name="resultRGB">
<tags>
<tag value="color"/>
</tags>
</output>
<output name="resultF">
<tags>
<tag value="float"/>
</tags>
</output>



<!-- Outputs end -->

<rfmdata nodeid="12" classification="rendernode/RenderMan/pattern"/>
</args>

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    • Real-Time VFX
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