ABERDEEN SHANG
  • About
  • Real-Time VFX
  • Houdini
  • Fun Things
  • Blogs
    • Mentor Project
    • MatchtoLive
    • VSFX 755 Class Blog >
      • C: debris procedural primitive
      • C++: side-mask pattern node
      • OSL: renderman moom shading
  • Other Art Works
  • Award
Real-Time VFX Artist
Unreal Engine / Houdini Artist

[email protected]
​+1 912-257-3916
zishan_aberdeen_shang_resume.pdf
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Currently work at Sanzaru, an AR/VR studio at Meta on game Asgard Wrath 2 
Previously Worked on game SMITE(UE3/Cascade),  and game Rogue Company(UE4/Cascade) at Hi-Rez Studios.
Had internship at Epic Games on special project team for 3 months.

Proficient in Houdini and Embergen dynamics, and familiar with dynamic effects in Houdini / Houdini to Unreal HDA workflow.
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Specialties:
UE3/UE4, Cascade/Niagara particles, Materials, and Blueprints
Visual effects using Houdini, Embergen
Modeling in Houdini (Procedural) and Maya
Compositing in NukeX
Textures making in 
Photoshop, After Effects, Substance Designer
Picture
  • About
  • Real-Time VFX
  • Houdini
  • Fun Things
  • Blogs
    • Mentor Project
    • MatchtoLive
    • VSFX 755 Class Blog >
      • C: debris procedural primitive
      • C++: side-mask pattern node
      • OSL: renderman moom shading
  • Other Art Works
  • Award